Tiers & LP

TFT's ranked system is built around tiers, divisions, and League Points (LP). Understanding how these work together helps you set realistic goals and track your progress as you climb.

The Ranked Tiers

There are ten ranked tiers in TFT, listed from lowest to highest:

  1. Iron
  2. Bronze
  3. Silver
  4. Gold
  5. Platinum
  6. Emerald
  7. Diamond
  8. Master
  9. Grandmaster
  10. Challenger

Each tier from Iron through Diamond is divided into four divisions: IV, III, II, and I. Division IV is the lowest within a tier and Division I is the highest. So when you first enter Gold, you start at Gold IV and work your way up through Gold III, Gold II, and Gold I before promoting to Platinum IV.

Master, Grandmaster, and Challenger

The top three tiers work differently. Master, Grandmaster, and Challenger have no divisions at all. Instead, players in these tiers are ranked purely by their LP total. A Master player with 200 LP is ranked above a Master player with 100 LP.

Grandmaster and Challenger are not tiers you promote into through LP thresholds. Instead, they are reserved for a limited number of players at the top of each region's ladder. If your LP is high enough to place you within the top cutoff, you are promoted into Grandmaster or Challenger automatically. If others surpass you, you can be demoted back down.

League Points (LP)

LP is the currency of ranked progression. You gain LP for strong placements and lose LP for weak ones.

How LP Gains and Losses Work

Your placement in each game determines whether you gain or lose LP:

  • 1st through 4th place generally awards LP (a "positive" result).
  • 5th through 8th place generally costs LP (a "negative" result).

The exact amount of LP gained or lost depends on several factors:

  • Your placement: First place gains the most LP, and the gains decrease as placement worsens. Eighth place loses the most LP, and losses decrease as placement improves. Fourth place gains a small amount, while fifth place loses a small amount.
  • Lobby skill level: If the average MMR of your lobby is higher than yours, you gain more for winning and lose less for losing. If the lobby is below your level, the opposite applies.
  • Your current MMR relative to your rank: If the system believes you belong higher than your current rank, you will gain more LP per win and lose less per loss, accelerating your climb.

Typical LP Values

While exact numbers vary, here are rough expectations:

  • 1st place: +35 to +45 LP
  • 2nd place: +25 to +35 LP
  • 3rd place: +15 to +25 LP
  • 4th place: +5 to +15 LP
  • 5th place: -5 to -15 LP
  • 6th place: -15 to -25 LP
  • 7th place: -25 to -35 LP
  • 8th place: -35 to -50 LP

These numbers shift based on the factors described above.

Promotion and Demotion

Promoting Between Divisions

When your LP reaches 100 within a division, you promote to the next division. For example, accumulating 100 LP in Silver III promotes you to Silver II. Any excess LP carries over.

Promoting Between Tiers

Promoting from Division I of one tier to Division IV of the next tier works the same way. Hitting 100 LP in Gold I promotes you to Platinum IV.

Demotion Protection

The ranked system includes demotion protection at tier boundaries. When you first enter a new tier (for example, when you promote from Silver I to Gold IV), you are given a small buffer of protection. You will not be immediately demoted back to Silver if you lose a game or two at 0 LP. This protection is limited, however. If you lose enough games at 0 LP, you will eventually demote.

Demotion between divisions within the same tier (for example, Gold II to Gold III) happens more readily, typically after one or two losses at 0 LP.

Master+ Demotion

In Master and above, there is no division system, so demotion works differently. If your LP drops below 0 in Master, you demote back to Diamond I. Grandmaster and Challenger players who drop below the cutoff threshold are demoted back to Master.

Key Takeaways

  • Ten tiers from Iron to Challenger, with four divisions (IV through I) in Iron through Diamond.
  • Master, Grandmaster, and Challenger have no divisions and are ranked purely by LP.
  • Top 4 placements gain LP, bottom 4 placements lose LP, with amounts scaling by placement and lobby difficulty.
  • Promotion happens at 100 LP, and demotion protection provides a buffer at tier boundaries.
  • Focus on consistent top 4 finishes to steadily accumulate LP over time.