Completed Items in TFT
Completed items are the backbone of champion power in Teamfight Tactics. Formed by combining two item components, each completed item provides a unique combination of stats and often a powerful passive effect. Understanding the different categories and how to apply them is essential for turning your champions into effective carries and tanks.
Item Categories
Completed items can be grouped into four broad categories based on the role they fill on your team.
Attack Damage (AD) Items
AD items boost physical damage and are ideal for auto-attack-based carries. These items typically involve B.F. Sword, Recurve Bow, or Sparring Gloves as components. They increase raw attack damage, critical strike chance, critical strike damage, or attack speed.
Champions who deal most of their damage through basic attacks benefit most from AD itemization. Stacking multiple AD items on a single carry creates a champion that can rapidly shred through enemy health bars.
Ability Power (AP) Items
AP items amplify spell damage and are built primarily from Needlessly Large Rod and Tear of the Goddess. They increase spell power, reduce mana costs, or add special effects to abilities like critical strikes on spells.
Spell-reliant carries — champions whose power comes from casting their ability repeatedly — thrive with AP items. A well-itemized AP carry can deal massive area-of-effect damage or apply devastating crowd control effects.
Tank Items
Tank items increase a champion's survivability and are crafted from Chain Vest, Negatron Cloak, and Giant's Belt. They provide armor, magic resistance, health, or healing effects that allow frontline champions to absorb damage for longer.
A strong frontline is essential for protecting your backline carries. Without tank items, your frontline will collapse quickly, leaving your carries exposed to enemy threats.
Utility Items
Utility items provide unique effects that do not fit neatly into offensive or defensive categories. These include mana acceleration, attack speed boosts, crowd control effects, healing reduction, and other special mechanics. Utility items can appear on both carries and supporting champions depending on the effect.
Common Archetypes
While each set introduces new champions and traits, certain itemization patterns remain consistent across sets:
- Damage carry loadout: Three offensive items on a single backline champion. This maximizes their damage output and is typically the highest priority for item allocation.
- Magic carry loadout: Three AP-focused items on a spell-casting champion. Prioritizes spell power, mana, and spell-enhancing effects.
- Frontline tank loadout: Two or three defensive items on a primary frontline unit. Focuses on a mix of armor, magic resist, and health to handle both damage types.
- Utility support: One or two utility items on a secondary champion who provides crowd control or team-wide buffs.
Best in Slot (BiS)
"Best in slot" refers to the ideal set of three items for a specific champion. BiS items maximize a champion's strengths and synergize with their abilities. For example:
- A champion that scales with attack speed and critical strikes has a BiS set of AD items that amplify those stats.
- A champion with a powerful AoE spell has a BiS set that maximizes spell power and mana generation.
- A primary tank might want items that provide both armor and magic resist along with a source of sustain.
BiS matters because item slots are limited. Each champion holds only three items, so choosing the right three produces a dramatically stronger champion than three randomly assigned items.
Flexibility Over Perfection
While BiS is the goal, rigidly chasing perfect items can be a trap. If the components you receive do not align with your ideal items, it is often better to build strong "good enough" items than to hold components indefinitely waiting for perfection. A champion with three solid items will outperform a champion with one BiS item and two empty slots.
Items vs. Star Levels
A common question for new players is whether items or star levels matter more. In the early and mid game, items generally have a larger impact than upgrading a champion from one star to two stars. A one-star champion with three completed items will often outperform a two-star champion with no items.
This dynamic shifts in the late game, where three-star champions become dominant. But for the majority of a typical game, prioritizing strong itemization on your key champions is more important than chasing upgrades across your entire board.
Tips for Using Completed Items
- Commit items to your primary carry first. Getting three items on your main damage dealer should be the top priority.
- Diversify your frontline's defenses. A mix of armor and magic resist items is usually better than stacking one type.
- Read item tooltips. Each completed item has a passive effect that may be more or less valuable depending on the champion wielding it. A strong stat line with an irrelevant passive is often worse than slightly lower stats with a synergistic passive.
- Pay attention to the lobby. If many players are running magic damage compositions, prioritize magic resist items on your frontline. Adjust defensively based on what you are facing.