TFT Patch 18.4 Notes

Set 18 Published Updated

Patch 18.4 is a large balance patch. It buffs deep origin traits and many 1-cost and 2-cost reroll units, and nerfs the strongest class traits, emblem builds and a few top carries. It also changes many augments, adds four free Wisps for low-gold shops and shortens each combat by two seconds.

Did the changes work?

Results appear once enough games have been played on Patch 18.4.

Each changed champion and item will show its average placement next to the patch before.

Champions

Buffs 17

  • Camille
    • Ability damage (AD): 150/225/375/640 to 150/225/400/665

    Only the 3-star and 4-star values change.

  • Kobuko
    • Heal (AP): 265/315/460/575 to 285/335/480/595
  • Rakan
    • Shield: 270/320/415/490 to 290/340/435/510
  • Xayah
    • Ability damage: 68/102/155/165 to 73/108/165/175
  • Varus
    • Attack speed: .7% to .75%

    Values are copied as the notes print them, with a percent sign.

  • Gromp AP form
    • Splash damage: 160/240/360/610 to 160/240/375/625
  • Kayle
    • Ability damage: 62/92/105/115 to 65/97/110/115
  • Shen
    • Shield: 350/430/550/700 to 375/450/575/725
    • Ally shield: 200/275/375/475 to 225/300/400/500
  • Teemo
    • Area damage: 55/82/130/215 to 55/82/155/240

    Only the 3-star and 4-star values change.

  • Hecarim
    • Mana: 30/110 to 50/110
  • Mama Beak
    • Ability damage: 22/30/48 AD to 22/30/52 AD
  • Rengar
    • Ability damage: 255/385/615 AD to 255/385/650 AD

    Only the 3-star value changes.

  • Tristana
    • Ability damage: 160/240/385 AD to 175/265/420 AD
  • Ezreal
    • Small cast damage: 250/375 AD to 270/405 AD
  • Nidalee AP form
    • Small spear ability damage: 170/255 AP to 185/275 AP
  • Sivir
    • Ability damage: 190/285 AD to 200/300 AD
  • Draven
    • Mana refund on miss: Refunds 50% mana if the axes hit 0 enemies
    • Bleed damage: 140/210 AD to 150/225 AD

Nerfs 4

  • Veigar
    • Ability damage: 200/300/450/765 to 190/285/430/725
    • Low health ability damage: 300/450/675/1015 to 285/430/640/1000
  • Rammus
    • Shield: 400/550/725 AP to 400/550/700 AP

    Only the 3-star value changes.

  • Nidalee AD form
    • Ability damage: 210/315 AD to 200/300 AD
  • Kennen
    • Shield: 250/350 AP to 230/300 AP

Adjusted 5

  • Gromp AD form
    • Mana: 20/80 to 0/70

    Riot calls this a buff. Later casts need 10 less mana, but the first cast needs 70 instead of 60.

  • Brambleback
    • Ability bonus AD: 80% AD to 100% AD
    • Leap damage: 155/235 AD to 135/205 AD

    Power moves from the leap into the main cast. Riot expects a net buff.

  • Ashe
    • Mana refund on miss: Refunds 70% mana if the arrow hits 0 enemies
    • Mana: 20/80 to 0/80
    • Percent health damage: 2/3% to 1.5%

    New miss refund, but lower starting mana and lower percent health damage.

  • Ivern
    • Greenfather Hexes damage amp: 8/12% to 6/10%
    • Greenfather Hexes bonus % health: 8/12% to 6/10%
    • Greenfather Hexes resists: 8/12 to 10/14

    Hex rebalance: damage amp and bonus health go down, resists go up.

  • Lux Solar
    • Solar bonus: 15% bonus damage, plus 12% more for each unique 3-star champion fielded

    The Solar bonus is replaced. Riot intends this to be the highest damage Lux form; no old value is listed.

Traits

Buffs 5

  • Blossom
    • AD/AP: 12/30/45/50% to 12/30/50/55%

    Only the two deepest breakpoints change.

  • Eclipse
    • Delay before first execute: 10s to 8s
  • Lunar
    • Ability power: 7/10/14/18% to 7/12/16/20%
  • Riftbeast
    • (7) AD/AP/AS every 5 seconds: 5% to 6%
  • Sprykin
    • (7) Stats: 45% HP + 45% AS to 55% HP + 55% AS

Nerfs 4

  • Coven
    • 130 cashout, outcome 1: 2x Components to 1x Component + 6 gold
    • 130 cashout, outcome 2: 1x Component + 2* Elise + 1* Cassio to 1x Component + 2* Elise
    • 130 cashout, outcome 3: 1x Random Item to 1x Component + 2* Camille + 3g
    • 130 cashout, outcome 4: 2* Caitlyn + 1x Component + 3g to 2* Caitlyn + 1x Component

    Two outcomes lose part of the reward. The other two trade a component or item for gold and a unit.

  • Executioner
    • Bleed damage (3/4): 30/40% to 25/35%
  • Fae
    • AD/AP per Pixie: 5/8% to 4.5/7%

    Paired with buffs to Fae units Xayah, Rakan and Tristana.

  • Juggernaut
    • Durability: 20/33/45% to 20/30/42%

Adjusted 1

  • Elderwood
    • (7) Deepwood Protector mana: 20/70 to 20/60
    • (7) Deepwood Protector resists: 65 to 70
    • (9) Health multiplier when Elderwood plants star up: 155% to 140%

    Elderwood (7) is buffed and Elderwood (9) is nerfed.

Items

Buffs 1

  • Spirit Visage
    • Durability: 8% to 10%
    • Radiant durability: 15% to 18%

Nerfs 2

Augments

Buffs 12

Nerfs 5

  • Dark Ritual
    • Availability: Re-enabled
    • AP at cashout 2: 15 to 12
    • AP at cashout 3: 50 to 33
    • AP at cashout 4: 75 to 50
    • AP at cashout 5: 125 to 100
    • AP at cashout 6: 200 to 175

    Back in the augment pool with lower AP at every listed cashout.

  • Bronze for Life II
    • Armor and Magic Resist: 4 to 3
  • Component Quest
    • Final gold gain: 5 to 1
  • Explosive Growth+
    • XP per round: 10 to 9
  • Trait Ladder
    • 4 trait cashout gold: 6 to 5
    • 6 trait cashout gold: 10 gold to 7 gold
    • 6 trait cashout units: 3x3 costs to 2x3 costs
    • 7 trait cashout: Component Anvil + 8 gold to Component Anvil + 2 gold
    • 8 trait cashout: 2 Different Components + Reforger to 2 Different Components
    • 9 trait cashout: 3x5 costs + 2 gold to 2x5 costs + 2 gold

Adjusted 5

  • Construct-A-Companion
    • Availability: Re-enabled

    Back in the augment pool. Riot says a bug with which Companion you received is fixed.

  • Forge-A-Friend
    • Availability: Re-enabled

    Back in the augment pool. No number changes listed.

  • Chosen of the Sun
    • Tier: Gold to Silver

    Tier move only. No number changes listed.

  • Makeshift Armor I
    • Availability: Disabled on 2-1

    No longer offered at 2-1.

  • Makeshift Armor II
    • Availability: Disabled on 2-1

    No longer offered at 2-1.

Systems

Buffs 5

  • Backrow Star
    • Attack speed bonus: 85% to 100%
    • Blossom upgrade attack speed bonus: 115% to 130%
  • Giant’s Growth
    • Health increase: 750 to 800
    • Blossom upgrade health increase: 750 to 800
  • Improved Reach
    • Cost: 2 gold to 1 gold
    • Blossom upgrade cost: 2 gold to 1 gold
  • Killing Frenzy
    • Attack speed on kill: 115% to 130%
    • Blossom upgrade attack speed on kill: 140% to 160%
  • Stealthy
    • Duration: 6 seconds to 8 seconds
    • Blossom upgrade duration: 10 seconds to 12 seconds

Nerfs 2

  • Forest Guide
    • Cost: 5 gold to 6 gold
    • Blossom upgrade cost: 4 gold to 5 gold
  • Mana Potion
    • Mana restored: 80 to 70
    • Starting mana: 20 to 10
    • Radiant mana restored: 90 to 80
    • Radiant starting mana: 20 to 10

Adjusted 10

  • Combat Arrival and Departure
    • Phase time: Each phase reduced by 1 second

    Every fight is two seconds shorter overall.

  • Polymorph Wisps
    • Offer window: Only seen within the first 2 seconds of Planning Phase

    Riot notes this shipped in a mid-patch update.

  • Greater Polymorph
    • Availability: Re-enabled

    Mentioned only in the section intro: re-enabled after a bug fix.

  • Knickknacks
    • Offer condition: Not offered when the player is below 20 HP
  • Thingamajigs
    • Offer condition: Not offered when the player is below 20 HP
  • Doodads
    • Offer condition: Not offered when the player is below 20 HP
  • Golden Goose
    • Offer condition: Not offered when the player is below 20 HP
  • Major Gambit
    • Offer condition: Not offered when the player is below 20 HP
  • Barter
    • Offer condition: Not offered when the player is below 20 HP
  • Cosmetics
    • Readded this patch: 41 cosmetics
    • Planned for 18.5: 63 cosmetics

    Older cosmetics are being converted and readded in batches. Individual names are not listed here.

New 4

  • Drizzle
    • Cost: 0 gold
    • Offered: Stage 4-1 to 5-7
    • Effect: After 8 seconds of combat, team gains 10 mana
    • Blossom upgrade effect: After 8 seconds of combat, team gains 15 mana

    Only shown when you have under 10 gold.

  • Grove Armor
    • Cost: 0 gold
    • Offered: Stage 4-1 to 5-7
    • Effect: Highest health champion gains 15 Armor and 15 Magic Resist
    • Blossom upgrade effect: Highest health champion gains 25 Armor and 25 Magic Resist

    Only shown when you have under 10 gold.

  • Returning Friend
    • Cost: 0 gold
    • Offered: Stage 4-1 to 5-7
    • Effect: Temporary Training Dummy with two Giant’s Belts
    • Blossom upgrade effect: Temporary Training Dummy with three Giant’s Belts

    Only shown when you have under 10 gold.

  • Room for a Shroom
    • Cost: 0 gold
    • Offered: Stage 4-1 to 5-7
    • Effect: 2 random mushrooms
    • Blossom upgrade effect: 3 random mushrooms

    Only shown when you have under 10 gold.

Bug fixes 46

  • Dashing champions

    Dead champions mid-dash could count as valid targets, causing extra player damage and wrong ability targeting.

  • Xayah

    4-star ability damage was incorrect.

  • Weight The Worth

    No longer grants bugged copies of Adaptors.

  • Late Bloomer

    The granted unit no longer combines with other units on your board after combat.

  • Polymorph

    No longer runs on ghost armies.

  • Solar

    Tooltip now highlights correctly at 7 3-stars.

  • Mogul's Mail

    Name was missing a space.

  • Ashe

    Celebration animation now plays properly, and the ability trail visual no longer goes missing.

  • Pocket Change

    Blossom upgraded version gave its extra 1g when it appeared in the shop instead of on purchase.

  • Morgana

    Withering zone no longer ends up rotated if she is knocked up mid-cast.

  • Ezreal

    Big cast now targets the largest group in rare cases where it did not. Tooltip now names the ability Forest’s Flurry.

  • Artifactinate

    No longer gives a Spatula when it breaks apart an Emblem built from a Frying Pan.

  • Gnar

    3-star Gnar throwing CC immune targets off the board no longer sometimes destroys them permanently.

  • Strongest targeting

    Tie-breaks are now more consistent.

  • Tooltips

    The word unstoppable is no longer capitalized on various tooltips.

  • Carousel

    Tether visual is easier to see.

  • Bramble Vest

    Max health increase is now additive with other max health increases instead of multiplicative.

  • Loot orbs

    Orbs sometimes did not land where intended, most notably with Missed Connections.

  • Scuttle Crab

    Range extension laser now shows with increased range.

  • The Indomitable

    No longer stops triggering for the rest of combat if the target dies while the hook is in flight.

  • Warmog’s Armor

    Name now has its apostrophe.

  • Stealthy

    Wisp text now says it affects your 3 strongest Assassins or Fighters.

  • Kha’Zix

    No longer targets an enemy with no open adjacent hex to jump to.

  • Full bench

    Improved logic for acquiring 2-star and 3-star champions when the bench is full.

  • Ghost Armies

    Various bugs with missing stats, items and traits are fixed.

  • Elderwood

    Auto-deploying Elderwood champions no longer causes the summons to fail to appear.

  • Thief’s Gloves

    Various edge case bugs fixed. Units holding it can no longer end up with 5 items in rare situations.

  • Legion of Threes

    No longer appears in Emblem Ensemble.

  • Blossom Polymorph Wisps

    No longer prioritize fielded champions over benched champions.

  • Heart of Steel

    Can now stack even if the item is equipped mid combat.

  • URF and Trait Tree

    Now properly mutually exclusive.

  • Empowered Hexes

    Opponent hexes now render more consistently.

  • Selling champions

    A champion in the bench slot a recently starred up champion had used could be blocked from being sold.

  • Sivir

    No longer occasionally goes missing on ghost army boards.

  • Leblanc

    Buying a unit as Leblanc prints a different one with a full bench no longer creates an invisible copy of the bought unit.

  • Arachnophobia

    Ranged champions no longer prioritize Elise over other magic tanks at the start of the combat round.

  • Recurve Bow

    Fixed a rare case where one from a PvE loot orb could not be equipped.

  • Draven

    Combat no longer fails to resolve if a 3-star Draven casts before a 3-star Ivern.

  • BFF and Rider

    Their health bars no longer show at the same time after moving to another board.

  • Adaptors

    Now gain the bonus from the Double Trouble augment.

  • Eclipse

    Trait no longer shows as a white box on the end of game trait tracker.

  • Karma

    Now highlights when hovered during planning phase.

  • Selling units

    Selling a unit during a match no longer leaves unit drop visuals behind.

  • Server crashes

    Fixed various server crashes.

  • Scouting

    Cleaned up lingering orb visuals while scouting.

  • Late champion placement

    Fielding a champion at the last second could fail with high network latency.

Source: Riot Games patch notes. This page is our summary of the official notes, plus our own match data.