TFT Set 18 Augments & Charms
Augments are permanent upgrades you choose during a game, picking one of three options each time. Silver augments are the smallest boosts, Gold are stronger, and Prismatic are the most powerful. Charms are Set 18's set-mechanic rewards; they're listed at the bottom. Tap any augment to see exactly what it does. New to augments? Read how augments work.
Silver augments 60
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Augmented Power
Your next augment is one tier higher.
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Backup Bows
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
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Band of Thieves
Gain 1 Thief's Gloves.
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Boxing Lessons
Your team gains 30 Health for each champion that starts combat in the front row.
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Branching Out +1 version
Gain a random Emblem.
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Called Shot
Set your win streak to +4. Gain 4 gold.
- Capital Gains I Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.
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Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
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Carve a Path
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
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Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
- Champ Delivery +2 versions Gain 3 2-cost champions. After 6 rounds, gain 3 more.
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Cognitive Tax +1 version
Gain 8 gold and 1 XP.
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Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
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Corrosion
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
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Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
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Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage.…
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Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
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Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful…
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Extra Buckles
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
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Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
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Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
- Flame On Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gai…
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Flowing Tears
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
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Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
- Future Focused Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
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Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
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Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
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Group Hug I
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
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Healing Orbs I
When an enemy dies, a nearby ally is healed for 250 Health.
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Iron Assets
Gain a component anvil and 3 gold.
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Item Grab Bag I
Gain 1 random completed item.
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Kick Start
Gain a random 2-star 2-cost champion and 1 gold.
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Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
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Late Game Specialist
When you reach Level 9, gain 27 gold.
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Latent Forge
After 8 player combats, gain an Artifact anvil.
- Loaded Dice Your dice and coins are luckier.
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Makeshift Armor I
Champions without items equipped gain 30 Armor and Magic Resist.
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Missed Connections
Gain a copy of each 1-cost champion.
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One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
- Ones Two Three Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
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Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
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Pandora's Items I
Round start: items on your bench are randomized.
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Partial Ascension
After 12 seconds of combat, your units gain 20% Damage Amp.
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Patience Is A Virtue
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
- Quick Streaks You gain twice as much progress towards win and loss streaks. Gain 2 gold.
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Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
- Residual Magic +2 versions Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.
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Rolling For Days
Gain 10 free Shop rerolls.
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Silver Destiny +2 versions
Gain a random Silver Augment and 2 gold.
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Silver Spoon
Gain 10 XP.
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Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
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Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
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Small Grab Bag
Gain 2 random item components.
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Stand United
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
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Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
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The Tower
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
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Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
- Verticality I Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
- Wisp Rebate +1 version Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
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Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
Gold augments 94
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Advanced Loan +1 version
Gain 20 Gold. Your next augment is one tier lower.
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Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
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Ascension
After 12 seconds of combat, your units gain 35% Damage Amp.
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Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
- Beast Within +3 versions Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.
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Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
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Birthday Reunion
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.
- Blossom's Call When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
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Bodyguard Training
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
- Bonus Gifts +1 version Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.
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Booster Pack +2 versions
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
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Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
- Capital Gains II Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.
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Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
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Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
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Challenger's Grace
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
- Chosen of the Sun Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion field…
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Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
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Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
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Cluttered Mind
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
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Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
- Consuming Flora Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.
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Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pa…
- Coven Acolyte When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
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Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
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Cybernetic Implants
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
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Cybernetic Uplink
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
- Dark Ritual Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
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Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
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Early Learnings
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
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Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
- Embiggen Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immedi…
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Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls.
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Epoch +1 version
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
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Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
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Explosive Growth +1 version
Now and at the start of the next 3 rounds, gain 7 XP.
- FOURcing Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.
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Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
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Gain 21 Gold
Gain 21 gold.
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Gilded Steel
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
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Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
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Gold Destiny +1 version
Gain a random Gold Augment and 3 gold.
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Group Hug II
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
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Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
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Healing Orbs II
When an enemy dies, a nearby ally is healed for 575 Health.
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Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
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Heroic Grab Bag +2 versions
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
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Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
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Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
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Investment Strategy I
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.
- It's Me, Baby Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5…
- Item Extraction The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir, Veigar,…
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Jeweled Lotus I
Your team gains 10% Critical Strike Chance and Precision.
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Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits a…
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Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
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Legion Of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
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Magic Roll
Roll 3 dice. Gain rewards based on their total.
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Makeshift Armor II
Champions without items equipped gain 50 Armor and Magic Resist.
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Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
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Max Build
Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.
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Money Hungry +1 version
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
- Nature's Shelter Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain…
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NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after pl…
- Omega Riftbeast You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
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Pandora's Items II
Round start: items on your bench are randomized.
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Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
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Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way…
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Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
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Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
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Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
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Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
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Salvage Bin +1 version
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excludi…
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Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
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Slammin' +1 version
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
- Small Furry Friend While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
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Solo Leveling
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. A…
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Solo Plate
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
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Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
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Spirit Of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
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Spreading Roots +1 version
Gain a random Emblems. After 3 combats, gain another.
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Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
- Sun and Moon +1 version Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
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Swordsmith
Gain 2 random completed items that build from B.F. Sword.
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The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability.
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Time Skip
Disable your Shop for the next 3 rounds. Then gain 32 XP.
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Tons of Stats! +1 version
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
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Trade Sector +1 version
Gain a Shop reroll every round. Gain 2 gold.
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U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
- Unrivaled You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
- Verticality II Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
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Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
- Weight The Worth The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants ad…
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Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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Woven Magic
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).
Prismatic augments 58
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Band of Thieves II +2 versions
Gain 2 Thief's Gloves. After 5 player combats, gain another.
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Baron's Lair
Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of c…
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Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
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Birthday Present
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
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Bronze For Life II
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
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Build A Bud
Gain a random 3-star 1-cost champion. Gain 6 gold.
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Buried Treasures III
Gain a random item component now and at the start of the next 6 rounds.
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Call To Chaos
Gain a powerful and random reward.
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Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
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Comeback Story
Your team gains 4 Health and 0.3% Attack Speed per missing player Health.
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Commerce Core
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
- Component Quest Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 5 gold.
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Coronation
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
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Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
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Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a take…
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Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
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Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
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Forged In Strength
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components.
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Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
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Going Long
You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat.
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Golden Gamble +2 versions
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
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Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3…
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Hedge Fund
Gain 22 gold. Your max interest is increased to 10.
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Hold the Line
Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.
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Invested+ +1 version
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Investment Strategy II
Your champions gain 10 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.
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Jeweled Lotus II
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
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Level Up!
When you buy XP, gain an additional 2. Gain 6 immediately.
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Living Forge
Gain an Artifact Anvil now and after every 10 player combats.
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Lucky Gloves +1 version
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
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Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 3 gold.
- Master of All Origins Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin.
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Min-Max
Gain a Golden Item Remover and 4 random components.
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Money Monsoon
Gain 7 gold now and every round for the rest of the game.
- Nesting Anvils +1 version Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.
- Nesting Dolls +1 version After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.
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One Buff Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
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Pandora's Items III
Round start: items on your bench are randomized.
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Prismatic Destiny +1 version
Gain a random Prismatic Augment and 4 gold.
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Prismatic Ticket
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
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Radiant Rascal
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
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Radiant Relics
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
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Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.
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Shimmerscale Essence
Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.
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Shopping Spree
When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.
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Soul Awakening
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
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Sweet Treats
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
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Sword Overflow
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
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Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
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The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
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The Trait Tree +1 version
Gain 3 random Emblems and 2 gold.
- Trait Ladder Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and t…
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Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.
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Urf's Grab Bag
Gain 1 Spatula, 3 random components, and 5 gold.
- Verticality III Champions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
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Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
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We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0
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Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Charms 162
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Abandon Ship +1 version
Sell your board and bench, gain 6 gold and 8 rerolls.
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Aftershock +1 version
After 8 seconds, stun all enemies for 1.5 seconds.
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All Fives +1 version
Reroll your shop with all 5-cost champions.
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All Fours +1 version
Reroll your shop with all 4-cost champions.
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All Ones +1 version
Reroll your shop with all 1-cost champions.
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All Threes +1 version
Reroll your shop with all 3-cost champions.
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All Twos +1 version
Reroll your shop with all 2-cost champions.
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Animate Shop +1 version
For 18 seconds, your shop rerolls for free every 2 seconds.
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Apprentice +1 version
Gain a random 2-star 1-cost champion.
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Artifactinate +1 version
Lose 3 components, including ones built into items. Gain an Artifact anvil.
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Backrow Star +1 version
A random back row champion gains 85% Attack Speed for 7 seconds.
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Bark Armor +1 version
Your champions gain 150 shield for 10 seconds.
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Barrier +2 versions
Allies gain 1250 Shield, decaying over 6 seconds.
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Barter +1 version
The next champion sold this round sells for 200% gold.
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Bear's Visit
Gain the Bear Primal buff for this combat.
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Beggar's Wisp +1 version
The wilds couldn't find a wisp for you this roll. Gain 3 gold.
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Big Boom +1 version
The first ally to die explodes, dealing 25% Max Health magic damage.
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Big Guns +1 version
Gain 2 random 1-star 4-cost champions.
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Blast Potion +1 version
Gain a temporary equippable Blast Potion.
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Blaze +2 versions
Fire spreads across the board, dealing true damage to enemies.
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Blood and Iron +1 version
After 20 champion deaths, gain a component anvil.
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Blood Money +1 version
Gain 1 gold for every champion you kill.
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Booster Shot +1 version
Up to 2 1-star champions temporarily star up during combat.
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Border Village +1 version
Reroll your shop with all 2-star 2-cost champions.
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Borrowed Gear +1 version
At the start of combat, a champion gains a temporary recommended item.
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Bronze Spoon +1 version
Gain 4 XP.
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Bulwark +1 version
Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
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Bunch-o'-Belts +1 version
Your allies gain 7 temporary, non-removable Giant's Belts.
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Circle of Elders +1 version
Gain one of each 5-cost champion.
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Clone Companion +2 versions
Clone your highest damage champion. The clone deals 20% damage.
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Coin Flip +1 version
Flip a coin, gain 1 gold if it's heads.
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Combust +2 versions
Your champions explode on death, dealing 12% Max Health magic damage.
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Counterspell +2 versions
Increase all enemies' Max Mana by 15 until their next cast.
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Curio Cart +1 version
Open an item store. Items cost 0 to 22 gold.
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Cutpurse +1 version
Every 5 seconds, your champions have a 15% chance to drop 1 Gold.
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Die Roll +1 version
Roll a six-sided die. Gain gold equal to the result.
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Diversified +1 version
Your team gains 30 Health for each active non-unique trait.
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Doodad Bag +1 version
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
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Doodad Jar +1 version
Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
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Doodad Sack +1 version
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
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Downpour +2 versions
Your team gains 2 Mana Regen.
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Early Fix +1 version
Gain 1 Item Reforger.
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Essence Theft +1 version
Gain 50% bonus Coven Essence this combat.
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Experienced +1 version
Gain 2 XP.
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Fellowship +1 version
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
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Fertilize +1 version
Gain 1 XP for each enemy that dies.
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Field of Mice +1 version
Gain a Tiny Champion Duplicator for each unique one-cost fielded last round.
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Flash Fire +1 version
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
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Flip Frenzy +1 version
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
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Flow +1 version
Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.
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Forest Guide +1 version
Gain a random 4-cost champion.
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Forest Mage +1 version
Fill your shop with Wisps. You can only buy one.
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Forest Twins +1 version
Gain 2 copies of a 2-cost champion you don't have.
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Found Friend +1 version
Gain a temporary Training Dummy with a Giant's Belt.
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Freeroller +1 version
Gain 2 rerolls.
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Giant Growth +1 version
Your highest Health unit grows, gaining 750 Health.
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Giant's Aura +2 versions
Your highest Health ally deals 2% max Health damage per second in an area.
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Golden Goose +1 version
Gain 1 gold for every 1700 damage your highest damage champion deals.
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Grandmaster +1 version
Gain a random 2-star 5-cost champion.
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Greater Chaos +1 version
Cast 2 random Wisps.
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Grow Up +1 version
Gain 10 XP.
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Hand Of Baron +1 version
Your team gains Baron Buff, increasing their stats.
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Health Potion +1 version
Gain a tempoary equippable Health Potion.
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Heated Rivalry +1 version
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
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Hero Of Prophecy +1 version
Gain a 5-cost champion. Gain them again each round FOREVER.
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Hero's Entrance +1 version
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
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Heroic Sacrifice +1 version
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
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Hireling +2 versions
A temporary 1-star 5-cost with 1 recommended items joins your team.
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Homing Fireflies +1 version
Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.
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Hugify +2 versions
Your highest Health unit grows, gaining 350 Health.
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Hummingbird +2 versions
Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.
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Idle Craftsman +1 version
A component on your bench turns into a completed item it builds.
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Improved Reach +1 version
Your Fighters gain 1 range.
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Infliction +1 version
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
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Iron Core +1 version
Your front center champion gains 6% Max Health per front-row unit.
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Ironwood +1 version
Enemies attacking your highest health champion deal 14% less damage.
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Journeyman +1 version
Gain a random 2-star 2-cost champion.
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Jungling +1 version
Overrun the shop with Riftbeasts.
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Killer's Regret +1 version
Your first 3 champions to die stun their killer for 1.5 seconds.
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Killing Frenzy +1 version
Fighters execute targets under 12% Health. They gain 15% Attack Speed on kill.
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Knick-Knack Bag +1 version
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
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Knick-Knack Jar +1 version
Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
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Knick-Knack Sack +1 version
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
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Late Bloomer +2 versions
A temporary 3-star 1-cost joins your team.
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Lesser Chaos +1 version
Cast a random Wisp.
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Life Debt +1 version
Gain 1 gold for every 12 missing Player Health.
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Lightning Storm +2 versions
Every 1 second deal 5% Max Health true damage to an enemy.
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Lightning Strike +1 version
Deal 10% Max Health true damage to all enemies.
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Living Soil +1 version
Every 4 seconds, roots stun an enemy for 1 second.
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Lost Travelers +1 version
Gain 3 gold worth of random champions.
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Lucky 7 +2 versions
Gain 7 shop rerolls.
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Major Polymorph +1 version
A random 4-cost you own permanently transforms into a 5-cost.
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Mana Potion +1 version
Gain a temporary equippable Mana Potion.
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Mana-Rich Soil +1 version
Your Casters have 18% reduced Max Mana.
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Marksmen's Gale +1 version
Your Marksmen's attacks grant 3% stacking Attack Speed.
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Marksmen's Marks +1 version
Your Marksmen have a 30% chance to double attack.
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Mercenary Force +1 version
Gain 3% Damage Amp for every 10 gold you have.
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Middle Path +1 version
Reroll your shop with all 2-star 3-cost champions.
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Minor Polymorph +1 version
A random 1-cost you own permanently transforms into a 2-cost.
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Mitosis +1 version
Gain a Tiny Champion Duplicator.
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Moonlight Ritual +1 version
Your lowest star 1-cost or 2-cost champion stars up in combat.
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Moonrise +1 version
After 8 seconds, increase Lunar's effects by 100%.
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Nature's Ally +1 version
Every 3 ally deaths, summon a random Riftbeast.
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Nature's Wrath +1 version
Kill EVERYONE without an item after 10 seconds.
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Payday +1 version
For each ally champion that survives combat, gain 2 Gold.
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Peddler +1 version
Open a random item store. Random items cost 0 to 14 gold.
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Petrified Dummy +1 version
Your first champion to die turns into a 900 Health dummy with their defenses.
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Petrify Shields +1 version
10% Slow enemies and reduce their shields by 20% for 10 seconds.
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Phantom Armor +2 versions
Gain a temporary Warmog's Armor.
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Phantom Emblem +1 version
Gain a temporary emblem of your most active trait.
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Phantom Gloves +1 version
Gain a temporary Thief's Gloves.
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Phantom Splash +1 version
Combat start: Up to 2 inactive traits activate at the lowest level.
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Phantom Vest +1 version
Gain a temporary Bramble Vest.
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Plated Shields +1 version
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
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Pocket Change +1 version
Your one-star champions drop 1 gold on death.
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Polymorph +1 version
A random 2-cost you own permanently transforms into a 3-cost.
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Potioncraft +1 version
Gain three temporary equippable Potions.
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Potted Lifebloom +1 version
Gain a temporary Lifeblossom.
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Potted Stonebark +1 version
Gain a temporary Stonebark Tree.
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Preppers +1 version
Your stacking items start next combat partially stacked.
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Prolific Power +1 version
Your champions gain 4% Attack Damage and Ability Power.
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Propagate +1 version
Gain a copy of the first allied champion to die.
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Quicken +1 version
On cast, your champions gain 30% Attack Speed for 4 seconds.
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Radiantize +1 version
After 8 seconds, 1 random equipped item temporarily becomes Radiant.
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Rain +1 version
Your team gains 1 Mana Regen.
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Refreshing Light +1 version
Gain a free reroll per star level of each unique Solar champion.
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Regeneration +1 version
Your team heals 1% max Health per second.
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Resistant +1 version
Tanks reduce instances of incoming damage by 10.
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Revenge +1 version
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
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Ride the Wave +1 version
The next 2 rerolls this round will have 2+ champions fielded last combat.
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Rolling Bones +1 version
You have a 50% chance to get a free reroll with each kill.
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Roly-Polys +1 version
For each ally champion alive after 18 seconds, gain a reroll.
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Salvager +1 version
Any units you bench have items removed and broken apart.
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Scrappy +1 version
Combat start: 2 champions without items gain a temporary recommended item.
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Search Party +1 version
Each of your shops has a 4-cost in it this round until you buy one.
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Slow Study +1 version
For each ally champion alive after 15 seconds, gain 2 XP.
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Smurfing +1 version
Gain a random 5 cost champion.
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Snacktime! +1 version
The BFF eats enemies he damages under 16% Max Health.
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Solar Gift +1 version
Gain a Leona, Sejuani, and Kayle
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Solitude's Cloak +1 version
Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
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Stand Alone +2 versions
Champions alone in their row gain 15% Health and 15% Damage Amp.
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Starfall +1 version
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
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Starting Town +1 version
Reroll your shop with all 2-star 1-cost champions.
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Stealthy +1 version
Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.
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Sunfire Sorcery +1 version
Burn and Wound enemies for 10 seconds.
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Supercritical +1 version
Allies with Precision gain 25% Critical Strike Damage.
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Tattered Armor +2 versions
30% Shred and Sunder enemies for 10 seconds.
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Terraforming +1 version
Gain 7 seeds at start of combat.
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Thingamajig Bag +1 version
Gain 2 consumables that give permanent Ability Power or Mana Regen.
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Thingamajig Jar +1 version
Gain 1 consumable that gives permanent Ability Power or Mana Regen.
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Thingamajig Sack +1 version
Gain 3 consumables that give permanent Ability Power or Mana Regen.
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Three Me +1 version
Gain a random 2-star 3-cost champion.
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Tiger's Visit +2 versions
Gain the Tiger Primal buff for this combat.
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Training Yard +1 version
Gain 2 Training Dummies each with a random tank item.
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Treetop Archers +2 versions
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
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Tremors +2 versions
Every 8 seconds, Stun enemies for 1 second.
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Trophy Hunter +1 version
Next player combat, your Rivals' takedowns count twice.
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Turtle's Visit +1 version
Gain the Turtle Primal buff for this combat.
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Ultra Ascension +2 versions
After 25 seconds, allies gain 300% Damage Amp.
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Verdant Vitality +1 version
Your champions gain 50 Health.
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Wrapped In Thorns +1 version
Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
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Yordle Spirit +1 version
Allies have a 99% chance to dodge attacks for 4 seconds.