Pyro
Your team gains @TFTTrait.TFTEvent5YR_Pyro:BaseASPct@% %i:scaleAS% Attack Speed.For each kill, your team creates an infernal cinder that you collect the next round. For every @TFTTrait.TFTEvent5YR_Pyro:NumCinders@ cinders you collect, your team gains @TFTTrait.TFTEvent5YR_Pyro:ASPctPerNumCinders@% more %i:scaleAS%.(@TFTTrait.TFTEvent5YR_Pyro.1:MinUnits@) @TFTTrait.TFTEvent5YR_Pyro.1:NumCindersPerKill@ infernal cinder per enemy.(@TFTTrait.TFTEvent5YR_Pyro.2:MinUnits@) @TFTTrait.TFTEvent5YR_Pyro.2:NumCindersPerKill@ infernal cinders per enemy and execute enemies under @TFTTrait.TFTEvent5YR_Pyro.2:ExecutePct@% Health.Cinders collected: @TFTUnitProperty.trait:TFTEvent5YR_PyroCindersCollected@Team %i:scaleAS%: @TFTUnitProperty.trait:TFTEvent5YR_PyroAttackSpeed@%
Best Pyro Holders
| Unit | AVP | Games | Top 4% | Win% |
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No holders found.